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[New Woodwinds] Update: New GUI Teaser

Features you'd like MOST


  • Total voters
    80
So far it's seeming like the hottest contenders which many of you demand must be in there are special instruments, hyper realistic legato, many dynamic layers, an EXREMELY quiet dynamic layer, different lengths of shorts.

There's all sorts of interesting stuff in here, keep them coming!

In terms of legato, we can certainly look to create a hyper realistic legato which introduces some latency to create a very very real sound, but then allow the user to chop it off if they prefer a more performable instrument?
 
I like VSL Unlooped Legato patches in Synchronized Woodwinds - each note is unlooped with certain vibrato curve which makes it quite realistic, but not in 100% cases - you could go further and record several takes of each note with varying progresive vibrato speed chosen by key velocity so that long notes could use longer time for vibrato to raise and fall etc.
 
I like VSL Unlooped Legato patches in Synchronized Woodwinds - each note is unlooped with certain vibrato curve which makes it quite realistic, but not in 100% cases - you could go further and record several takes of each note with varying progresive vibrato speed chosen by key velocity so that long notes could use longer time for vibrato to raise and fall etc.
This is an exceptional idea, I wonder whether it would be preferred by people to have each note with a completely different movement of vibrato so you don't know what you're gonna get and leave it a bit aleatoric, or if it would be preferable to record a few variations e.g. fade in vibrato, start with vibrato, quick wide vibrato fading out to flat etc?
 
This is an exceptional idea, I wonder whether it would be preferred by people to have each note with a completely different movement of vibrato so you don't know what you're gonna get and leave it a bit aleatoric, or if it would be preferable to record a few variations e.g. fade in vibrato, start with vibrato, quick wide vibrato fading out to flat etc?
I’d prefer it to be choose-able and repeatable. I don’t like recording multiple “randomized” midi instrument takes to audio to choose the one I liked the best. I prefer the midi instrument’s output to remain predictable.
 
This is an exceptional idea, I wonder whether it would be preferred by people to have each note with a completely different movement of vibrato so you don't know what you're gonna get and leave it a bit aleatoric, or if it would be preferable to record a few variations e.g. fade in vibrato, start with vibrato, quick wide vibrato fading out to flat etc?
I would like to be able to choose!)) And it would be cool to have the same variations for each note so we could craft the line and it would stay the same if we transpose it!
 
OK, we have a pretty bulletproof list here. In addition to the above vibrato variation ideas, we have the following highly popular ideas:

  1. Hyper realistic legato
  2. Many dynamic layers
  3. Different lengths of shorts
  4. An EXTREME quiet dynamic layer, breathy sound
  5. Special instruments (bass flutes, Oboe d'amore etc
  6. High RR numbers
  7. Special techniques/tones
  8. Adjustable mechanical/finger noises and breath sounds
  9. Controllable attack/accent
What sort of mic positions would everyone be most interested in? We are looking to getting as much diversity at the moment as people have requested the closest to the furthest. So a super close pair, a good normal position, a room position and then some extras?
 
OK, we have a pretty bulletproof list here. In addition to the above vibrato variation ideas, we have the following highly popular ideas:

  1. Hyper realistic legato
  2. Many dynamic layers
  3. Different lengths of shorts
  4. An EXTREME quiet dynamic layer, breathy sound
  5. Special instruments (bass flutes, Oboe d'amore etc
  6. High RR numbers
  7. Special techniques/tones
  8. Adjustable mechanical/finger noises and breath sounds
  9. Controllable attack/accent
What sort of mic positions would everyone be most interested in? We are looking to getting as much diversity at the moment as people have requested the closest to the furthest. So a super close pair, a good normal position, a room position and then some extras?
I think 3-5 mics are enough usually - Yeah, like close, mid, room and maybe more roomier something)
 
I think you should be using micro-sampling/modeling in any library going forward. The most responsive and flexible option.
 
Well, we are coming to you live from here in the studio, day one of the recordings, and we've thrown as much of these suggestions in as we can. Small reveal, we've started with the contrabass flute and have a nice decca-tree of OG Neumann M50's set up 😎 watch this space...
 
I'm gonna to be fashionably late and throw in a vote for an ocarina (and hey, tin whistles, pan flutes, recorders, etc are always cool to see too). There's a few good ocarinas on the market but take this live example for instance... You can't quite replicate it with VIs because they all lack the vibrato/intensity. Here's a super quick Ocarina Amaya comparison to show what I mean:
View attachment ocarina amaya(1).mp3
It's just relatively sort of dead sounding without that vibrato. I'd personally love to see a woodwinds instrument with several vibrato layers going up to an extreme level. Maybe it would need to be an unlooped marcato patch because of breath limitations, but still.

Speaking of vibrato - Berlin Woodwinds' portato patches have some decently intense vibrato and I love them for it. Quick comparison:

Real bassoon:
View attachment basoon comp - real.mp3

Berlin Woodwinds using portatos:
View attachment basoon comp - berlin.mp3

CSW using marcatos:
View attachment basoon comp - CSW.mp3

extra angry woodwinds pro:
View attachment basoon comp - AWP.mp3

And even then, the live player still has more vibrato here than BWW or any bassoon samples I know of.

Ok, one more thing - generally for all sample libraries I've been craving more note lead-time (and less noise reduction too). The pixelpoet trick thread demonstrates that a mere 10-20ms of extra legato time can breath more life into transitions, and I think the same idea should apply to any articulation. Stacattos with a little room to breathe sound great, and I hate to see waveforms cut into so much that they look like drum hits. If lag is a concern, the S Mod parameter is a great way to tighten things up to user preference with minimal programming.

Good luck on the project. your previous ww libraries are killer.
 
We have the first four instruments in production and underway, and have taken a large number of things in this thread into consideration in the creation! First release will be the contrabass flute
Oh I love the contrabass flute!

This was one of my favorite pieces from film in the recent … decade?

EDIT: oh this was “only” a bass flute!! Lol



 
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