A transient designer can be sensationally effective to help suggest distance. Here’s
a little video (quickly made) showing the effect that the Sonnox Oxford TransMod has on the perceived distance of a dry, close-up drumloop. By doing nothing more than decreasing the strength of the transients, these drums can — without the use of any reverb — be effortlessly pushed back quite some distance or, when increasing the transients, brought considerably closer. (Works with most other instruments too, but for demonstration purposes, transient-rich drums and/or percussion illustrate the effect most clearly)
If you then bring in a reverb (and an EQ to attenuate the highs, plus maybe a good panner for left-right positioning), there’s very little that can’t be done with regard to placing an instrument anywhere you like in your mix.
Ircam SPAT — it was inevitable that I would bring this up — has all these tools built in: transient processing (position-dependent and fully controllable), roll-off of the highs (again: position-dependent and fully controllable) plus dozens of other parameters to control width, projection, orientation, absorption, immersion, imaging, diffusion, etc.
It’s the closest thing to Joël’s “100% Magical Reverb Wet” in existence. SPAT is not a reverb, it’s a virtual space (of whatever size and character you need it to be) in which you place your source sounds. Like a real room, it has no dry/wet slider, it’s always 100% wet.
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