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Project colossal - css template - EXPANSION OUT

Which plugins are essential for this version? I might get Cinematic Rooms (standard) or Seventh Heaven (standard) but I can't get both.
 
FOR PC 1:
Needed plugins the get the exact sound:

Fabfilter Pro Q3
2cAudio Precedence
Cinematic Rooms (small one)
Seventh Heaven (Small one)
Fabfilter Pro R
Soothe 2
Gullfoss
Waves J37
Fabfilter Pro L2
Waves - Abbey Road TG Mastering

An absolute must is Pro-Q3 as the eq really shapes the clarity.
Reverb Cinematic Rooms (small version) also plays a big part.

FOR PC 2:

What is Project Colossal 2.0? It's the first sound expansion for the Project Colossal template project. It's the same vst's: Cinematic Studio Strings, Brass, and woodwinds, mixed differently, like a hall. This mix is achieved with the same plugins as the core template and some free ones. The main mic is ditched and the close mics in brass have a small delay so the transients are nice and punchy and are aligned pretty closely to the room mics.

The free plugins can be found here:
 
@ricoderks Thank you for this release! I got VEP a while back but on a 64gb ram machine I found it actually performed worse that just running a Cubase template. Is it possible to duplicate routing and setup of the VEP template as a Cubase setup? I will of course do the setup on my side, but just wondering if it's possible to achieve the same results in Cubase or if there are unique setups in VEP that can't be done in Cubase.
 
This is incredible, Rico! Thank you for all your hard work, and thanks to @ERIC VALETTE for creating this awesome mock-up of one of my all-time favorite film cues. Excited to dig into the new template!
Thank you so much! :)

It is also one of my favorite tracks among all and a real pleasure to have been able to achieve it with such great tools!

The experience has also been very rewarding because our back and forth with @ricoderks during the construction of this demo has noticeably changed the general sound of the PCT 2.0 towards something a little less bright, with a more "warmer" and "vintage" sound quality, with a better "presence" than in the very first versions of the free expansion project, for a general result really very pleasing to the ear :)

To illustrate this process, here's a short mockup that I programmed of "Binary Sunset" taken from Star Wars, the first excerpt dating from the start of the beta test phase a few months ago, and the second dating from the end, just before the official release of the expansion. You'll notice, especially on the strings but also for the others sections, the overall lovely change in the character of the sound :)

"Binary Sunset" mockup, initial version:



"Binary Sunset" mockup, final version (PCT 2.0 "out of the box" settings):




Thanks also to @rlundv who supported all the successive listenings of the different versions of these mockups and for his feedback! ;)
 
@ricoderks Thank you for this release! I got VEP a while back but on a 64gb ram machine I found it actually performed worse that just running a Cubase template. Is it possible to duplicate routing and setup of the VEP template as a Cubase setup? I will of course do the setup on my side, but just wondering if it's possible to achieve the same results in Cubase or if there are unique setups in VEP that can't be done in Cubase.
You can, but its a pretty long and not so fun process then. You can open it in Vienna and remake it bit by bit to get the same sound for sure.

Best,

R
 
Thank you so much! :)

It is also one of my favorite tracks among all and a real pleasure to have been able to achieve it with such great tools!

The experience has also been very rewarding because our back and forth with @ricoderks during the construction of this demo has noticeably changed the general sound of the PCT 2.0 towards something a little less bright, with a more "warmer" and "vintage" sound quality, with a better "presence" than in the very first versions of the free expansion project, for a general result really very pleasing to the ear :)

To illustrate this process, here's a short mockup that I programmed of "Binary Sunset" taken from Star Wars, the first excerpt dating from the start of the beta test phase a few months ago, and the second dating from the end, just before the official release of the expansion. You'll notice, especially on the strings but also for the others sections, the overall lovely change in the character of the sound :)

"Binary Sunset" mockup, initial version:



"Binary Sunset" mockup, final version (PCT 2.0 "out of the box" settings):




Thanks also to @rlundv who supported all the successive listenings of the different versions of these mockups and for his feedback! ;)

Wow, that’s quite a difference! It’s neat how the writing process lended itself to the mixing and tonal balance of the template as a whole. I’m a total sap when it comes to vintage orchestral recordings, so I’m a happy camper. I totally respect if you’d like to keep your HP/SW mock-ups for personal reasons, but I’d love if users could have a look at one of the PC demo project files for study purposes or at least hear your thoughts on what got you there. Stellar work!
 
Wow, that’s quite a difference! It’s neat how the writing process lended itself to the mixing and tonal balance of the template as a whole. I’m a total sap when it comes to vintage orchestral recordings, so I’m a happy camper. I totally respect if you’d like to keep your HP/SW mock-ups for personal reasons, but I’d love if users could have a look at one of the PC demo project files for study purposes or at least hear your thoughts on what got you there. Stellar work!
Thanks again! :)

With @ricoderks , we'll make available the Cubase session files for these 2 mockups ("Leaving Hogwarts" and "Binary Sunset") in the next few days, only on the private user group on Facebook. The time to prepare the files (in particular freezing the tracks of the few complementary instruments which are not in the CSS series, mainly the percussions and the harps...).

Have a lot of fun with the template and its expansion!
 
Thanks again! :)

With @ricoderks , we'll make available the Cubase session files for these 2 mockups ("Leaving Hogwarts" and "Binary Sunset") in the next few days, only on the private user group on Facebook. The time to prepare the files (in particular freezing the tracks of the few complementary instruments which are not in the CSS series, mainly the percussions and the harps...).

Have a lot of fun with the template and its expansion!
Would there be any chance…I mean even a tiny one to get those in Logic Pro? That would be like winning the lottery:)
 
@ricoderks When it comes to routing our own projects with VEP, I was wondering if you could explain your thought process regarding mixing and printing stems. I’m currently not sure how to get all of the different section audio channels to the mastering chain instance in VEP, and each section has only one stereo output, which means individuals tracks can’t be printed, correct? I’m used to having control over printing individual tracks vs instrument buses, but I may just not be understanding things properly. Any advice you have would be much appreciated!
 
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A couple questions:

1) Has anyone figured out a way to use the VEP expansion with Logic without needing to do surgery on the VEP project? Namely, the woodwind instance seems to need more than 8 ports in terms of how it’s expecting to be routed and even with AU3 (which is buggy as hell in Logic 10.7.5) Im not sure how I’m supposed to access a 9th port and beyond.

2) I installed Sound Delay as directed (and its validated fine in VEP) but when opening the VEP project the plugin doesn’t load on the respective channels and when I do then load it manually, it understandably just defaults to it’s inital state. Any one else having similar issues?
 
@ERIC VALETTE @ricoderks nice job on the expansion. The Leaving Hogwarts demo is very impressive! Well done!

I couldn't help but notice a few things in the binary sunset though. To not detract from the purpose of this thread too much I've tucked the comments in a spoiler.

Correct me if I'm wrong but I'm beginning to suspect there is some midi file of that piece out there that's wrong, because I keep encountering the same errors when people mock up this piece.

1. The strings at the start should be tremolando, not sustained. Maybe the mockup is actually using tremolos but they're kind of smeared out in the mix, I can't tell with complete certainty.
2. There is a bassoon accompanying the flute in the first few bars (admittedly it is barely audible in the LSO recording, but it is there). I don't think that's in this mockup?
3. Horns are playing a quarters and quavers tenuto pulse underneath the climax (bar 6-10). I think that's missing here?

The only reason I'm even bringing this up is because I once spent way too much time sweating over this piece myself. Not trying to take away from the mockup itself, or the sound! And I guess it is also good to know that online MIDI files (if one was indeed used, I obviously don't know) cannot be relied upon to be accurate.
 
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@ERIC VALETTE @ricoderks nice job on the expansion. The Leaving Hogwarts demo is very impressive! Well done!

I couldn't help but notice a few things in the binary sunset though. To not detract from the purpose of this thread too much I've tucked the comments in a spoiler.

Correct me if I'm wrong but I'm beginning to suspect there is some midi file of that piece out there that's wrong, because I keep encountering the same errors when people mock up this piece.

1. The strings at the start should be tremolando, not sustained. Maybe the mockup is actually using tremolos but they're kind of smeared out in the mix, I can't tell with complete certainty.
2. There is a bassoon accompanying the flute in the first few bars (admittedly it is barely audible in the LSO recording, but it is there). I don't think that's in this mockup?
3. Horns are playing a quarters and quavers tenuto pulse underneath the climax (bar 6-10). I think that's missing here?

The only reason I'm even bringing this up is because I once spent way too much time sweating over this piece myself. Not trying to take away from the mockup itself, or the sound! And I guess it is also good to know that online MIDI files (if one was indeed used, I obviously don't know) cannot be relied upon to be accurate.
Thank you so much Matthias!

It's actually fun because I made the 2 mockups ("Leaving Hogwarts" and "Binary Sunset") entirely by ear, the first based on the official OST, the second on an already existing mockup found on YouTube that I like it very much, itself clearly taken from some MIDI file found on the net.
This second Star Wars demo not being intended to be anything other than one of the many tests of the general sound of the template, I did not deepen it further to make it an absolutely faithful reproduction of the original piece. But you're absolutely right, I rechecked today with the original OST, and the differences you mention are indeed all correct ha ha! :)

Ps: very honored that you appreciate, the first posted demos, of CSB in particular, of the "Project Anvil" totally amazed me a year or two ago! From memory, there was also a great demo of "Binary Sunset" made by you in a teaser I think!
 
Thank you so much Matthias!

It's actually fun because I made the 2 mockups ("Leaving Hogwarts" and "Binary Sunset") entirely by ear, the first based on the official OST, the second on an already existing mockup found on YouTube that I like it very much, itself clearly taken from some MIDI file found on the net.
This second Star Wars demo not being intended to be anything other than one of the many tests of the general sound of the template, I did not deepen it further to make it an absolutely faithful reproduction of the original piece. But you're absolutely right, I rechecked today with the original OST, and the differences you mention are indeed all correct ha ha! :)

Ps: very honored that you appreciate, the first posted demos, of CSB in particular, of the "Project Anvil" totally amazed me a year or two ago! From memory, there was also a great demo of "Binary Sunset" made by you in a teaser I think!
Respect for doing them by ear! The honor is all mine haha.
 
A couple questions:

1) Has anyone figured out a way to use the VEP expansion with Logic without needing to do surgery on the VEP project? Namely, the woodwind instance seems to need more than 8 ports in terms of how it’s expecting to be routed and even with AU3 (which is buggy as hell in Logic 10.7.5) Im not sure how I’m supposed to access a 9th port and beyond.

2) I installed Sound Delay as directed (and its validated fine in VEP) but when opening the VEP project the plugin doesn’t load on the respective channels and when I do then load it manually, it understandably just defaults to it’s inital state. Any one else having similar issues?
@ricoderks any chance of getting the Sound Delay presets for those of us for whom VEP doesn't load the plugin correctly?
 
If you think the EW Hollywood Opus will be a little while longer I'll buy PC2.0 now. But if you're close I'll wait and get all three at the same time so I only have to tweak my template once.

1) Are you close to a massive PC2.0 w/ EWOpus release?
2) Are the integrated plug-ins the same or have a few plug-ins been dropped for DAW features?
 
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