You know, everyone has their own vision.
I have mine. If you were to make a library, you would do it your way.
You know, I usually listen to everyone, and over time, I've managed to improve this series incredibly, listening to all the users.
However, there are things I can do, others I can't do, or don't want to do, for various reasons.
Then forgive me, do you create libraries? I think no, so how can you predict how much work something can involve? It's a bit presumptuous, don't you think?
I keep telling you certain things, and you keep saying others; you and I will never reach a common vision.
You want to control everything, while I want things that sound good, are credible, inspire me, and allow me to do things you've heard before – things that are professional and part of my everyday work as a composer and sound designer.
So honestly, I don't see all these limitations, if you undestand How to use it , and WHY I have created it.
Did you watch the videos above? I don't think so.
I created these Phrase Builders to achieve what I explained above. They provide realistic, immediate, polyphonic chants that allow you to create harmonies and melodies quickly with great sound results.
If we have a concept of a library as a game, spending time tinkering and having fun building all sorts of syllables, well, that doesn't represent my vision of a sample library, so outhere there are better developers with that vision.
My idea of library is: great sound, fast result, and great ispiration.
As for how to use the builders, I've created numerous tutorials. It's also explained quite well in the video walkthrough.
I'll share with you again a tutorial I made for Atlantis 2, which is still relevant, especially since there are now alternatives with keyswitches.
This is with Prometheus that it is still valid for that. :
So Please, check this videos as well.
I would also like to remind you that this library allows you to do many things, not just this. Fortunately, I have the pleasure of hearing the Ethera series all over the place.
So, if it's used worldwide by many composers, including professionals, it's evident that some limitations are tolerable, as every library has its limits.
With you, my dear, there's a risk of always talking about the phrase builder
which, as mentioned, has its limitations like all the libraries of the market,
but
when used in the right way for which I created it, it allows for very interesting and high-quality sound results.
Have a Good Day!
Cheers