One thing I wanted to check is that it seems there’s not too much love for Stories. Are people finding it not that useable?
My impression is that overall enthusiasm for SDXs has diminished a lot after Hitmaker. I think Area 33 was pretty universally panned, and I've felt that it's been a bit over-saturated (in a "flooding the market" sense, not in the audio engineering sense) as well.
A "NY Studios vol. 1 REDUX" (Avatar Studios) DW kit played by Mr. Harrison would be *chefs kiss*Gavin Harrison SDX
Can you explain what you referring to here when you say 'stack'?.
A big bonus for Stories is they finally gave us a good sounding stack without having to resort to EZX’s.
Stack is SD3's term for what is usually called "layering", i.e. triggering for instance several kick samples with one MIDI note.Can you explain what you referring to here when you say 'stack'?
The only objective difference that I’ve noticed is that the newer ones are more deeply sampled, in that they have more articulations. For example, the newer ones have open hi-hat hits with both the tip and with the edge of the stick, whereas the older ones only have one or the other. Similarly, the new ones have two different types of kick hits, so you can choose whether you want the sound of the beater rebounding off or pressed against the head. These are subtleties that may or may not be of use to you.So can anyone here chime in on just how much better the top libraries for Superior 3 are than something like Rock Warehouse is for Superior 2? Once processed and mixed, I'm having a difficult time imagining any real improvement, but can definitely imagine "different". But then I've not actually used the newer libs in Superior 3, so need candid opinions from someone who's used both. Anyone?
Just as a guide. the older Foundry libs have 13 different articulations for the hats, while the SD3 Core libary and Decades have 23. I don't have anything after then to compare.The only objective difference that I’ve noticed is that the newer ones are more deeply sampled, in that they have more articulations. For example, the newer ones have open hi-hat hits with both the tip and with the edge of the stick, whereas the older ones only have one or the other. Similarly, the new ones have two different types of kick hits, so you can choose whether you want the sound of the beater rebounding off or pressed against the head. These are subtleties that may or may not be of use to you.
Are all the EZX still using baked in processing? I tend to like to do my own, but I suppose if it sounds good its a heck of a lot faster, though all flexibility is gone.Just as a guide. the older Foundry libs have 13 different articulations for the hats, while the SD3 Core libary and Decades have 23. I don't have anything after then to compare.
People with SD tend to overlook the EZ kits but these have gotten massively bigger over the years. The core EZD3 kit has 18 different hat articulations, for example. Some of the oldest EZXs are around half a gig, while the newer ones can be about 10x the size on disk.
I think there's a little more shaping in general with the EZXs vs the SDXs to be more oven ready, but there are plenty which have an un-hyped sound. So "all flexibility is gone" feels a little hyperbolic - I'm no more aware of it in the Decades SDX than, say, The Classic EZX. Of course there's additional FX in their mixer which can be bypassed. I usually run the EZXs through SD3, with all of those benefits too.Are all the EZX still using baked in processing? I tend to like to do my own, but I suppose if it sounds good its a heck of a lot faster, though all flexibility is gone.
Perhaps, I've only listened to a few and the ones I zeroed in on were really baked, so figured they all were. Good to know its not necessarily that way. So do the EZX allow for full control over bleed and unfettered mic mixing like SDX or have they dumbed them down in this regard?So "all flexibility is gone" feels a little hyperbolic
I find the naked demos on the Toontrack website very reliable for what you get.
It's much more limited with bleed, but you usually have a few bleed controls. Again, the demos, webpages and walthroughs on the Toontrack site are very helpful.Perhaps, I've only listened to a few and the ones I zeroed in on were really baked, so figured they all were. Good to know its not necessarily that way. So do the EZX allow for full control over bleed and unfettered mic mixing like SDX or have they dumbed them down in this regard?
Not necessarily, just want to learn what they have to offer from people who use them. So not prejoritive in this case, just slang.I get the impression EZXs wouldn't be for you. The very name of the range does say their primary purpose - EZ = easy to use. "Dumbed down" is the prejoritive version of that.
There aren't any bleed signals except into the bottom snare mic. If you are using an EZX in Superior Drummer 3, then you can control those individually and the individual levels into the overhead and ambient mics. Normally, you wouldn't call that bleed because overheads and ambient mics are meant to pick up the whole kit, but it uses the same system as bleed levels in the UI. Not having bleed for close mics makes the kit sound less natural, but many modern recordings of acoustic drums don't sound very natural anyway. For some genres of music, it's not uncommon to use "strip silence" in Pro Tools to remove bleed. Personally, I prefer having the close mic bleed because of the added realism and natural balance, but it's a matter of taste. Probably many people don't enable it even when they have the option to do so in an SDX.So do the EZX allow for full control over bleed
Indeed. While bleed from instruments into the overheads and ambience mics are vital and part of a realistic drum sound, bleed going into other close mics is far, far less noticeable. The reason EZD makes an exception for the snare / snare bottom is that this is the main audio exception - the classic phenomenon of hitting a tom and it making the snares rattle, which has plagued drummers and engineers for decades. So that one is a choice - you like that realism you can have it and control it, or you can clean it up completely by leaving it off.There aren't any bleed signals except into the bottom snare mic. If you are using an EZX in Superior Drummer 3, then you can control those individually and the individual levels into the overhead and ambient mics. Normally, you wouldn't call that bleed because overheads and ambient mics are meant to pick up the whole kit, but it uses the same system as bleed levels in the UI. Not having bleed for close mics makes the kit sound less natural, but many modern recordings of acoustic drums don't sound very natural anyway. For some genres of music, it's not uncommon to use "strip silence" in Pro Tools to remove bleed. Personally, I prefer having the close mic bleed because of the added realism and natural balance, but it's a matter of taste. Probably many people don't enable it even when they have the option to do so in an SDX.
Your stacking example makes no sense to me. You're comparing this with two mics on the same guitar amp, pointed at different parts of the same speaker. The accurate comparison is two (or more) differnet mics on the same snare, which of course Toontrack has. This is two totally different drums likely recorded on different contients in totally different ways.EZXs definitely sound different than SDXs. I'm not sure why but I much prefer the fuller tone of the SDXs and use those almost exclusively.
To me the snare stacking is like using an SM57 and a Royer 121 on a guitar amp. They fill in what the other lacks. If you choose wisely, you can get more detail not less because one VI might have a better low velocity response with ghost notes than the other. SSD has a lot of punch and sometimes the track needs that. We're definitely spoiled in choices!