Yeah, I know the tech behind ContentID is now capable of identifying samples, even heavily processed, at lengths as short as a second, so we’re already in range of sample libraries being a potential problem. I’m just wondering if any sort of standard has been set in terms of what needs to be avoided.
I presume none of these companies can say: no sample libraries at all. If that was the case we’d be hearing it here. So what guidance are those working on this sort of material actually being given? (I’ve heard no commercial loops including phrase libraries, no construction kits. But I’ve not yet heard that things like Ostinato libraries, texture libraries, and other traditional VIs that are suitably generic are not acceptable. Obviously there’s a large area of overlap if you consider things like orchestral effects, run libraries, and so forth.)
Action Strings 2 seems an interesting data point since, as far as I’m aware, it doesn’t use long loops but instead creates its units by assembling patterns of individual samples so the audio appears as a loop though a loop is never triggered. But the same thing will be true of virtually any library used to make common ostinati. So does that mean ostinati are now frowned on unless they are recorded anew?