Now I'm doubting this track is a good example. It's basically my "exercise" score for practicing TEController to play in all of the parts (
@mbishop might remember that convo), because it's easy and short, but it's not very string-focused despite some intricacies. Anyway, here's where it's at right now (warning - loud headphone mix).
View attachment Queen of Spades - Introduction.mp3
I had some problems making this, which I didn't manage to solve:
- there are about 20 instances of SWAM section strings IIRC, because there isn't much choice of section sizes. This granularity is great for detail and spatializing, but it's not possible for me to pre-mix them using MIDI performances. They are extremely CPU hungry.
- I played everything in, starting with a blank click track and then using those MIDI recordings as subsequent references. A full track could be done quickly (depending on the complexity of the music), but with SWAM section strings this workflow is impossible. I had no choice but to bounce to audio after every 4 instances, which leads to all kinds of problems later on.
- This bouncing makes it quite inconvenient to go back and make any MIDI edits, it's simply too much hassle to freeze and unfreeze, so I gave up around the double basses (which I think it quite audible) and didn't do more than a couple of practice runs and minimal MIDI editing. Of course, I have to account for the fact that I'm not very fluent with the TEController, etc, etc - but still!
- My wish #1 - please work on additional CPU optimization and/or if possible provide additional options for larger section sizes (8 for violins, 6 for contrabbassi and so on.).
- The next problem is that once the audio is bounced, the tone is baked in (again, it's easy to hear in the mockup). There are only 2 eq controls provided, fullness and brightness. This is not enough, and certainly nothing like the 3 EQs plus formants and resonances for solo instruments. Not only is it harder to dial in the tone, I also have to go back and unfreeze MIDI once again to change anything when mixing. So again, it's too cumbersome and inconvenient and I gave up.
- My wish #2 would be for Audio Modeling to figure out some kind of solution to enable better tone shaping per each instance. I understand that's not easy with a plugin of a group of instruments. Perhaps one day I'll gain enough experience to make a fully pre-mixed template, but the reality so far is that my section counts change depending on the project, and so I'm doubtful it's going to fix anything.
- Btw, I've only used a small amount of EQ and a "glue" compressor preset on the master bus, nothing at all on the individual tracks (no automation of any kind, too). So the thinness of strings, the boominess, harshness and honkiness all come from the individual instruments as well my completely non-existent mixing skills.
- Problem #3 (maybe only for me) is that the current SWAM key switch system is not very good. There is a short section with orchestral bariolage in this mockup that requires several key switches simultaneously: polyphony, timing accuracy, bow lift, bow pressure, alternative fingering, etc. That's laughable when playing live - nobody will have enough fingers, arms and feet for that.
- What I would love is for Audio Modeling to reserve one or two "special" key switches that can work as combination switches and allow the user to map several CC controls to a single key switch and to freely choose it's MIDI note (not simply the octave).
Anyway. Appreciate any comments on this. I'm not going to touch it anymore, but would be helpful to know if anything is off that I didn't hear. Thanks.