just a little one came to my mind:
when working in the piano roll in Cubase and you have a lot of stacked MIDI notes going on but want to work on a single midi note's velocity ... you can simply roll the mouse over the midi event and press apple+shift. you should see a little speaker and you are able to move the velocity by clicking and holding the left mouse button ...
maybe everyone knows but I didn't, ... so I was always struggling with numeral input or moving the actual midi part to another layer and then copy it back (just to show how stupid someone can really be :D)
What if you dont have apple? :(
Tips for using Speed Control and keyswitches in Vienna Instruments
by Christian Marcussen
"Initially I tried set up all my articulations in one matrix and key switching between them. However I found that this was limiting, so rather I now have several matrixes and keyswitch between them. This gives me more freedom within each matrix to set it up as I want.
For most legato patches I simply have two cells. One with normal legato and one with fast. I then use Speed Control around 50% I think. Simple as that. For strings I also add a horizontal set of cells controlled by velocity. I have then set things up so when I play softly I use a legato where I have turned the attack down. Harder and the patch with normal attack players, and even harder still I layer a Sfz articulation for more bite.
To give an example of the freedom of keyswitching matrixes rather than cells, here is how I set up my Pizzicato. On very low velocity I have the "slow" version. Then for normal velociy playing I have the regular pizz, and lastly when I hammer the keyboard it gives me a Pizz Snap! Pretty cool "
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Link:
http://vi-control.net/forum/viewtopic.p ... highlight=
I'm using logic Pro X + VSL and Spitfire libraries mainly, and I've been trying to learn how to improve
I'd like to know what are the best practices for editing notes in Logic Pro X to achieve realistic mockups.
Imagine a midi passage with 16h notes repetition. Same note repetition for Strings fast passage.
The most realistic output should be as an example, that every two notes, the first one would have higher velocity than second ones , or in case of triplets, every three notes, first one has an accent and the other two of the triplet different velocities.
My problem is that I don´t know a method to do it semi-automatic (in event view or piano roll), the only way I know is do it manually selecting every single note (and that is really slow). There is no macro..
I know that there are some addons like Art conductor, AG toolkit, that help you to change the articulations without impacting the score, but again, if you want to mix velocities changes and articulation changes for long fast passages, is really slow if you cannot select the affected notes with some "rules" that make those selections faster.
How do you deal with that?
As an example, I'm trying to achieve the same results as the examples 33 and 34 of the Beat-kaufmann tutorial
http://www.beat-kaufmann.com/vitutorials/vi-tips--tricks-4/index.php
Thanks in advanced for your help.
esencia, I will try to explain how I go about when doing faster (repetition/ostinato/runs/etc). I see you asked this question 6 months ago but I guess it´s ok to reply since this thread is a sticky.
Not sure this will really answer your question, but rather inspire you to try out other techniques. However, this is by no mean a foolproof technique, but I have found this to yield the best result for me.
I´m using Cubase myself, but this is a universal tip so it should translate to any platform. If you (like me) is an average piano/keyboard player, struggling to play faster passages without either missing notes or getting a terribly bad timing on 70% of the performance, I´ll share a silly tip that I use to compensate for my lack of precision.
Here goes:
Imagine you are about to record a 4 bar 16th note spiccato pattern, for instance on violins. This is where my piano or keyboard skills usually come short. I could just program these notes and adjust the timing and the velocity, but I´ll rather have the authentic rhythm and groove of a real performance as a foundation for my 4 bar spiccato part. So, what I do then is I play the 4 bars, with the intended rhythm and groove using my left and and my right hand, and only one finger on each hand. (I prefer index finger) . I might just play C3-C4-C3-C4-C3-C4-etc. or whatever key that fits the part I´m recording over. The important part is; I only have to concentrate on keeping a steady rhythm, groove and velocity, without having to move my fingers around the keyboard. Now, I make sure when I play and record, that I accent the notes that I want to have accented.
Then, (yes) I have to go into the editor/piano-roll and fix the placement of these notes, but the rhythm, groove and velocity is already taken care of, so in Cubase I just hold down the cmd-button and change the notes to whatever place they originally were supposed to be. This is a much faster way, (I think) than programming manually and trying to find the right rhythm, groove and velocity.
For really fast ostinatos or repeated notes (like measured tremolo-style) I also make sure that the notes are not overlapping in length, using the “fixed length” option in Cubase. Then I usually just set them all to 32nd notes which in most fast spiccato-string cases is an adequate note value.
Thank you so much for the reply!... it´s a really nice and smart trick! put focus on rhythm and accents only, and then just to set the note values
I've also discovered another cool trick to make it even more "human".
Under the Inspector panel for that track,
Midi Modifiers:
Set Random in Position, and apply +-5 or 10
and use it combined with set Random Velocity and apply +-10 as you wish