Thank you
@Golden Frog for the reply and all your hard work on AudioSwift!
Being a die-hard Kensington user, I don't normally use a Trackpad at all, but my wife loves them and I'm sure she has one I can borrow to test out the new AudioSwift features....
I do love the idea of using an actual Apple input device for X-Y control, since I know they will be around and supported for a long time, unlike the Sensel Morph which has already gone end-of-life in terms of software support. Shame, really, because it is an elegantly designed and well executed piece.
I will give AudioSwift a try!
Great! I can’t make a comparison with Morph since I didn’t had the opportunity to use it, but here are a couple of features you can get with AudioSwift and a Magic Trackpad:
- The smooth glass surface and the response AudioSwift gives when sending CC. Some users on this forum have changed from their hardware sliders built in keyboards to a Magic Trackpad for VI control, because of the response.
- AudioSwift can send CC, Pitch Bend or Channel Pressure messages via any of the axes or sliders.
- There’s a return to default feature, where you can lift the finger and the CCs return to a value you set.
- Magic Trackpads with Force Touch support can send Channel Pressure by pressing the trackpad.
- CC messages can be Regular (absolute MIDI but it will pick up from the last value sent), Absolute, and two Relative formats (Signed Bit and 2’s complement).
- New beta version supports 14 bit CC messages
- For the XY Mode, the trackpad can be divided in several views. The main one is the whole surface as an XY pad, using only one finger or using up to three fingers for a total of 9 CCs messages at the same time. The new beta has a four XY pads view for 12 CCs messages at the same time. This is for synths like U-he Zebra or Hive.
- There’s also a grid-style MPE controller and a surround controller for Pro Tools and Logic Pro.
And there are more ideas I want to develop.
I’ll support AudioSwift as long as I can and as they keep supporting their system Multitouch framework, which AudioSwift uses to read the raw data.
I personally haven’t tested Sonoma yet, but other users are running AudioSwift on it without issues.
Let me know if you have questions about using AudioSwift.