I have just tried changing streaming threads from 4 to 2, but I really can't tell if the performance increased, because audio playback is completely crackling and CPU indicators seem similar to when I set 4 streaming threads.I was thinking: you can eliminate this as a cause by reducing the number of streaming threads from, say, 4 to 2: if it improves performance (rather than reducing it as expected) then that suggests those threads are getting incorrectly serialised. Either of @yellow_lupine or @Olympum fancy giving that a try?
At this link you can find a video of my project playback with audio included.
Yes I am still looking for ideas, because VSL can't reproduce the issue since they do not have a M1 Ultra Mac at their disposal.By the way: I assume you're still looking for ideas? If it's a bug that's been reported, reproduced and understood by VSL, with a fix incoming, then there's obviously no point doing anything else here.
I have already invited them to use my Mac as a remote testing/debugging machine to help identify the problem but I haven't received any response to this yet.
@Ben could you please tell me if that is a possible solution?
At the moment I am completely unable to use all of my purchased VSL libraries :(