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Apple Vision Pro (VR/AR) announced at WWDC 23

Software overview:
  • visionOS
  • Controlled with your eyes, hands, and voice.
  • 3D objects can be sent via Messages
  • Bring your Mac (and its software / apps) into Apple Vision Pro just by looking at it. iPhone and iPad too.
  • Spacial Photos / Spacial Video: Capture 3D photos, or 3D video with spatial audio
  • Watch TV and movies with the surroundings artifically dimmed, or in a completely new virtual environment
  • 3D movie support
  • Sports: Watch replays with a miniature field / court projected in front of you
  • Full Apple Arcade gaming support
  • Native support for Unity
Hardware:
  • $3499, available early 2024
  • M2 chip
  • Additional R1 chip for processing input from the 12 cameras, 6 microphones, and sensors
  • Micro-OLED displays, 23 million pixels total (greater than 4K resolution for each eye), HDR
  • 3-element lens
  • Spatial audio with dual drivers for each ear
  • Separate battery pack worn on the waist with 2 hours of life, there was a cable showing in the intro video (this is actually great, the weight of VR headsets with integrated batteries is very tiring)
  • "Reverse AR" called Eyesight displays your eyes on the front of the headset to other people in the room. Projects the correct perspective of your eyes with a "lenticular OLED panel".
  • No hand controllers needed
  • Aluminum alloy chassis
  • Front is a single piece of polished optical glass
  • Digital crown
  • Thermal design quietly pulls air through the system
  • Modular fitting system
  • Magnetically-attached inserts to support use with glasses
  • Scans your face to generate a representation of yourself for Facetime (so you won't show up with the goggles to others)
  • OpticID iris authentication
  • Privacy: Eye position is isolated and not sent to apps continuously, only when you tap something do results get communicated. Camera data is all processed at the system level (apps can't see your surroundings).
 
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I don’t think people will want that goldfish bowl on their faces for very long. The wire is also going to get annoying, but I can see why they offloaded the battery.

And, I know everyone will be saying this, but it just looks rather silly doesn’t it?

Can’t wait for version 5 when this thing is streamlined and doesn’t look so ridiculous. :laugh:
 
I don’t think people will want that goldfish bowl on their faces for very long. The wire is also going to get annoying, but I can see why they offloaded the battery.

And, I know everyone will be saying this, but it just looks rather silly doesn’t it?

Can’t wait for version 5 when this thing is streamlined and doesn’t look so ridiculous. :laugh:
It's intriguing but somehow it already looks dated.
 
Its big and expensive, but Apple is really doing right what a lot of other VR makers in the past have barely scratched the surface. I don't see myself walking around town with something like this or anything but I could definitely see myself using it at home instead trying to figure out which large display combination to have. Walk around the studio and always have my Mac display right in front of me basically. I think this could very well be transformational...instead of everyone staring down at their phones, they will be inside their fishbowls. But at least now Apple is trying to make it easy and seamless to interact with other people in the room while having it on...which can't be said the same for people staring down at their phones.

I do wonder how something like this will handle my very imperfect vision now?
 
I'm as excited as Paul Thompson usually is for VisionPro.
Working on Logic with transport control might be quite interesting and fluid (+ extended view of the display).
 
I'm as excited as Paul Thompson usually is for VisionPro.
Working on Logic with transport control might be quite interesting and fluid (+ extended view of the display).
Looking forward to trying this with Logic!

$3499 - whoa Nellie! maybe not.
 
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I'm curious about latency also, but I have to say, if their prescription inserts work as intended, this may solve massive eye sight issues... Its like being Steve Austin with bionic eyes. All issues with distance vs reading distance will be eliminated as the display will be a fixed distance from the pupils...and everything you see will be sharp no matter the distance. For me, that alone could be worth it if it performs well hooked up to my next Mac to control my apps with virtual displays, etc.. Honestly...I'm in.
 
Does look like a v1 product - a bit large and clunky. Clearly a lot of thought and effort has gone into the design and implementation. By the time v4 or v5 is out, would expect it to be more refined. Interested to give it a try -- looks cool. So much of what Apple has done over recent years has been incremental in terms of updates and adding HW capabilities. This has the potential to kick-start AR in a way I thought VR would, but so far hasn't really materialized in a broad way. Wonder how long it will be after release, that I'm walking through the grocery store and someone has their Vision Pro on shopping :dancedance:
 
With the price of large displays for color-critical work going up and up, this starts to look relatively reasonable from a pricing perspective. It's probably still a "not until the 3rd/4th generation" product for me, but this was the first demonstration of AR that actually made it look like something I'd bother with. While the 3D photo/video thing sounds cool, it will be a while before you aren't "the weird dude wearing the goggles at the family get-together" in order to capture them.
 
I ski a lot and am totally comfortable having goggles on all day long...not a problem. The advantages of this are going to be huge if the virtual displays inside the bubble are as good or better then actually having big 4k displays in front of me. We shall see about that. I don't know why people are complaining about the form factor...there is a lot of tech in there, I don't think they can make it much smaller honestly. What I expect future versions, like future iPads, will have faster processors and other fancy features that interconnect them with other future Apple devices in better ways.

Honestly I am really impressed also with the level of OS support that Apple is providing, and API's which is why this is really going to take off. Software developers will create totally immersive 3D application GUI's that are going to be complete game changers in how we interact with computers.
 
Question is whether it gets to Gen 3/4/5. Why will this catch on in a way that Occulus, Steam VR - with Half Life 3 no less - and even the PlayStation version haven’t? Or perhaps they have and I didn’t notice.

It looks very cool, for someone else. But perhaps that will be enough for now.
 
Those devices are pretty cool for gaming perhaps and a few specialized VR apps or some specific games. I have a friend that is really into it, he plays a lot of online poker using some VR glasses and talks about how immersive it is, but ultimately its very one off.

The biggest news here from Apple is that they are going all in with OS support, API's, etc. to highly encourage software developers to create applications around this paradigm which make use of the 3D capabilities. Also they are building in a lot of spatial audio tech and so forth and they have also handled a lot of practical considerations such as showing your eyes to people in the room, and things that will make them much more usable by people in an environment with other people, etc. Essentially they are thinking through a lot of practical issues and massively improving the support software for it. The entire evironment they are showing looks similar to buying an iPad, running iOS...etc.. there is no other VR glasses anywhere in the same realm as this. This will have much more wide appeal as people will consider them to use as their web surfing tool of choice, movie watching tool of choice and much more.
 
@Ben Integration with MIR Pro 3D whennnn
I'm getting hard HoloLens vibes from this one :D
I have worked on a v1 HoloLens project in university back when it was released, quite interesting technology for sure, but not sure if this will get mainstream any time soon. Imo even if this is better compared to the latest HoloLens, it's way too expensive.

Anyways, back to your question:
MIR Pro 3D uses OpenGL, so I guess you could already do something like that with a 3D screen/projector and Reshade. Please don't report issues to our support in case you are applying Reshade to it though ;)
 
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