Kent
sleepy member
I'm sure by now you've seen the wizardry that @Sarah Mancuso is doing for the upcoming Tokyo Scoring Strings 2.0. This community's reactions have been very gratifying and affirming, and I'd like to thank you all for them
That's not the only '2.0' fun we've got planned for 2024, though!
If you've been paying attention to our Discord, we've been simultaneously working on Super Audio Cart 2, an update-sequel which truly takes our original Super Audio Cart to the next generation: a completely new engine, a completely new UI, and the addition of a number of new consoles—especially from the 5th generation of video game consoles, such as the Nintendo 64 and the Sony PlayStation.
The core of SAC2 is the IFL (the 'Impact Factory Library'). This is basically a full General MIDI soundset (with alternates) that doesn't sound like any particular game but sounds like it could have been from any given game from that era. You can think of the IFL as a standard SDK soundset for a given console, with production exactly matching the vibe and tech specs of what you'd find on the original hardware.
In producing these sounds, I've found that the best way to test out whether they're working as I expect them to is to throw them into an existing MIDI sequence of a contemporaneous soundtrack, so even if the envelopes, modulations, and reverbs aren't hardware-accurate yet (though they will be soon...more on that later!), I can still get a sense for whether the sounds 'work'.
Here are some of those quick and dirty 'pre-pre-Alphas' for Super Audio Cart 2:
N64
GoldenEye 007 - Watch Menu
View attachment IFL_DEMO_-_GoldenEye_007_-_Watch_Menu_231112.mp3
Mario Kart 64 - Koopa Troopa Beach
View attachment IFL_DEMO_-_Mario_Kart_64_-_Koopa_Troopa_Beach_231120.mp3
The Legend of Zelda: Ocarina of Time - House
View attachment IFL_DEMO_-_Ocarina_of_Time_-_House_231112.mp3
Super Smash Bros. - Sector Z
View attachment IFL_DEMO_-_Smash_Bros_-_Sector_Z_231112.mp3
Super Mario 64 - Snow Mountain
View attachment IFL_DEMO_-_Super_Mario_64_-_Snow_Mountain_231114.mp3
continued...
That's not the only '2.0' fun we've got planned for 2024, though!
Super Audio Cart 2
If you've been paying attention to our Discord, we've been simultaneously working on Super Audio Cart 2, an update-sequel which truly takes our original Super Audio Cart to the next generation: a completely new engine, a completely new UI, and the addition of a number of new consoles—especially from the 5th generation of video game consoles, such as the Nintendo 64 and the Sony PlayStation.
The core of SAC2 is the IFL (the 'Impact Factory Library'). This is basically a full General MIDI soundset (with alternates) that doesn't sound like any particular game but sounds like it could have been from any given game from that era. You can think of the IFL as a standard SDK soundset for a given console, with production exactly matching the vibe and tech specs of what you'd find on the original hardware.
In producing these sounds, I've found that the best way to test out whether they're working as I expect them to is to throw them into an existing MIDI sequence of a contemporaneous soundtrack, so even if the envelopes, modulations, and reverbs aren't hardware-accurate yet (though they will be soon...more on that later!), I can still get a sense for whether the sounds 'work'.
Here are some of those quick and dirty 'pre-pre-Alphas' for Super Audio Cart 2:
N64
GoldenEye 007 - Watch Menu
View attachment IFL_DEMO_-_GoldenEye_007_-_Watch_Menu_231112.mp3
Mario Kart 64 - Koopa Troopa Beach
View attachment IFL_DEMO_-_Mario_Kart_64_-_Koopa_Troopa_Beach_231120.mp3
The Legend of Zelda: Ocarina of Time - House
View attachment IFL_DEMO_-_Ocarina_of_Time_-_House_231112.mp3
Super Smash Bros. - Sector Z
View attachment IFL_DEMO_-_Smash_Bros_-_Sector_Z_231112.mp3
Super Mario 64 - Snow Mountain
View attachment IFL_DEMO_-_Super_Mario_64_-_Snow_Mountain_231114.mp3
continued...
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