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Musio: Ballad Of The Goddess

LawrenceF

New Member
Mockup from The Legend of Zelda. This kind of thing is usually a good benchmark on how good a library is, how good it sounds or not before doing any serious editing or any real mixing, and if you can find everything you need for a score in that single library. In this case it's only following the score articulations and only parts of the dynamics. It's ignoring hairpins in the score for reasons that I won't get into here.

Here I'm just adding instances for each track, not doing much of anything other than minor fader adjustments on a few tracks.

 
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Mockup from The Legend of Zelda. This kind of thing is usually a good benchmark on how good a library is, how good it sounds or not before doing any serious editing or any real mixing, and if you can find everything you need for a score in that single library. In this case it's only following the score articulations and only parts of the dynamics. It's ignoring hairpins in the score for reasons that I won't get into here.

Here I'm just adding instances for each track, not doing much of anything other than minor fader adjustments on a few tracks.


Hi Lawrence, do you have a video where the sounds are all assigned and you simply play the piece for us to hear? Very curious to hear what you're up to.
 
Here's an mp3 of that session. No editing or FX or anything, just the raw playback.

View attachment Balld Of The Goddess.mp3

It would sound a lot better after mixing but it sounds pretty decent raw. That was more about auditioning the sounds, comparing them to other libraries. There's a lot of dynamics missing there.

Unfortunately, Studio One's score editor doesn't translate hairpins into dynamics, it only uses velocity for dynamics, so it's not playing back the same as it was transcribed.
 
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