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Different amounts of RR on different Velocity Layers?

Hi all,

I'm trying to make a patch that has an uneven amount of RR on different velocity layers. The top velocity layer have 3, and the low velocity have only 2.

Is it possible to this with cycling round robins and not random switching?
I should say that I'm a beginner in Kontakt scripting.

Appreciate all the help,
Andreas
 
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