holonology
Active Member
I'll start out by saying that I think we're in an interesting time for VSTs. Where the technology of the past had to fight to create a synth with 60 presets on board, sound design became a must. Now, in an era of bundles that ship wit thousands of presets, many folks (myself included) sift rather than design patches and we choose & tweak rather than starting from a saw-wave up. But where your sampler was also restricted to loading a handful of samples into a project, you can now easily have layer upon layer and most CPUs can handle it.
The standard wavetable synth will of course be a mainstay of music for a long time. But that processing power offers up a very specific opportunity for some interesting synths. And there is an interesting undercurrent of new sound designers wanting to work in this way.
I've heard more than one artist discuss their interest in the art of sample based synthesis. Key to their method of sound design is the idea of "finding" interesting sounds within existing sound sources, rather than starting from a sawsaw wave and trying to make it interesting through modulation.
The most obvious proponent of this that I can think of is the way we had Iris from iZotope (RIP.) Then that synth seems to have inspired a new generation of similar or tangiential synths. One of these is of course Novum by Dawesome. Peter has done a great job I feel of making sound design attractive and appealing to people like me who get very easily turned off. I love this quote from him specifically:
Sidebar: another classic example of this would have to be Portal - Output. Not an instrument, but the way you play that X-Y pad is a lot of fun.
I guess what I'm interested in is whether there are any other candidates in this area specifically in the arena of sample based instruments? Are Cube and maybe Novum the only game in town? I'm thinking of sample based instruments that allow you to find "samples within samples" and sound design a bit, but without so much complexity. Ideally with a focus on a fun interface that encourages you to play and quicjly export ideas, rather than get lost in the dials and numbers.
The standard wavetable synth will of course be a mainstay of music for a long time. But that processing power offers up a very specific opportunity for some interesting synths. And there is an interesting undercurrent of new sound designers wanting to work in this way.
I've heard more than one artist discuss their interest in the art of sample based synthesis. Key to their method of sound design is the idea of "finding" interesting sounds within existing sound sources, rather than starting from a sawsaw wave and trying to make it interesting through modulation.
The most obvious proponent of this that I can think of is the way we had Iris from iZotope (RIP.) Then that synth seems to have inspired a new generation of similar or tangiential synths. One of these is of course Novum by Dawesome. Peter has done a great job I feel of making sound design attractive and appealing to people like me who get very easily turned off. I love this quote from him specifically:
- Intuition over numbers. When I make music, I rarely (want to) think in numbers and maths, I want my creative process to flow with intuition.
- Visual Arts can be a source of inspiration for sound design and music and enriches the way you think and create sound.
Sidebar: another classic example of this would have to be Portal - Output. Not an instrument, but the way you play that X-Y pad is a lot of fun.
I guess what I'm interested in is whether there are any other candidates in this area specifically in the arena of sample based instruments? Are Cube and maybe Novum the only game in town? I'm thinking of sample based instruments that allow you to find "samples within samples" and sound design a bit, but without so much complexity. Ideally with a focus on a fun interface that encourages you to play and quicjly export ideas, rather than get lost in the dials and numbers.